ByteSpeed Blog
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Latest Blog Posts
Courses lead the way into engineering and computer science
New year, new classes. Does your school teach engineering and computer science? The students at Kenowa Hills are designing apps and games as part of their school's STEM program! Read the full article here
Fujitsu and Kagawa University to Study Use of VR and Telepresence to Promote Disabilities Understanding and Improve Expertise in Special Needs Education
By ACN Newsire Originally posted November 19, 2018 Click here to view the article in its original format Aiming to provide high quality, inclusive, and fair education to all people, in accordance with Goal 4 of the SDGs TOKYO, Nov 19, 2018 - (JCN Newswire) - Fujitsu...
This is huge: the biggest sport you’ve never heard of.
By the University of South Carolina Sumter Click here to read the article in its original format What is eSports? eSports can be defined as a form of sports where the primary aspects of the sport are facilitated by video games; the input of players and teams as well...
By Erin Olson, Instructional Leader Also featured in The Storm Lake Times on Nov. 16, 2018 Sioux Central Virtual Reality Students in Mr. Tjaden’s geography class recently explored different parts of the world visiting places they had previously researched. Mr....
How Virtual Reality Will Change How We Learn and How We Teach
By Nick Babich Originally posted 1/9/18 Click here to read the article in its original format Education is the base for a thriving society, and the transfer of knowledge has been a top priority for civilizations since the very beginning. People are constantly looking...
Why We Need To Embrace eSports In Education
By Chris Aviles, founder of Teched Up Teacher Originally Posted June 13, 2018 Click Here to read the article in its original format To say esports is booming would be an understatement. Esports, or electronic sports, is the term used to describe the sport of...
Can virtual reality revolutionize education?
By Emma Kennedy, for CNN Originally Published 11/1/2018 Click Here to read the article on CNN's website Imagine walking along the rim of an active volcano or seeing ancient Roman ruins come to life before your eyes. These days, you don't necessarily have to imagine....
Xennial Digital’s XDVR Learning Portal: Playing with Science in VR
By: Elliot Hu-Au , from the Games Research Lab at Teachers College, Columbia University's website: Virtual Reality for Education Recently, I had the opportunity to try out a new collection of STEM-centered virtual reality learning experiences, Xennial Digital‘s XDVR...
Virtual Reality Inspiring Student Writers
Virtual Reality Inspiring Student Writers Integrating the VR experience into 7th grade Language Arts classes. By: Christine Lion-Bailey, from her educational leadership and technology blog: Voice of CLB Imagine journeying through the streets of Nepal and describing...
Diving Into Esports
Check out this Diving Into Esports presentation, by ByteSpeed and Grand View University. Click HERE to view the presentation.
Hawley Public School’s Lab Takes Students on a Virtual Fieldtrip
Click HERE To view the article: http://www.kunc.org/post/new-lab-takes-students-virtual-field-trips#stream/0 Students in a northwest Minnesota school can now fly an Apollo space mission to the moon for history class, dissect a pig for science or paint a picture for...
WHY START AN ESPORTS CLUB FOR YOUR STUDENTS?
WHY ESPORTS AND GAME CLUBS FOR STUDENTS? ESPORTS AND GAME CLUBS ARE A GREAT WAY TO PROVIDE STUDENTS WITH FUN, COMPETITIVE, AND REWARDING EXPERIENCES THAT ARE AN ALTERNATIVE TO TRADITIONAL ACTIVITIES AND SPORTS. WHY CREATE A GAMING CLUB: Colleges across the country are...
CUSTOMER TESTIMONIAL- Richfield Bloomington Credit Union RBCU
CUSTOMER TESTIMONIAL- Richfield Bloomington Credit Union RBCU “JetStor and ByteSpeed provided us with three XCubeNAS units which are exactly what we were looking for. These NAS units are feature-rich for the performance and security-demanding enterprises. JetStor...
Using Virtual Reality to Establish Global Perspectives
Using Virtual Reality to Establish Global Perspectives Building a Relationship with our Global Counterparts in Education for Cohesive Future Readiness By: Christine Lion-Bailey, from her educational leadership and technology blog: Voice of CLB I am, at heart, a...
Xennial Digital partners with ByteSpeed to launch Virtual Reality Integrated Solution Learning to Schools
Now, schools can buy VR software and hardware in a bundle from these providers. MIAMI, FL, June 20, 2018 – We are excited to announce our partnership with ByteSpeed, an IT solutions company based in Moorhead, Minnesota. ByteSpeed is known for its superior customer...