MOORHEAD, MN, May 2, 2019 – Minnesota State University Moorhead has partnered with ByteSpeed to host world-renowned professor, author, and trainer, Corinne Hoisington, for a two-day virtual reality certification course for educators at MSUM on June 10-11.
Professor Hoisington delivers keynote speeches to educators in more than 70 cities worldwide. A few of her well-known customers include: Microsoft, Microsoft Canada Camp 21 International Events, Cengage Learning, ByteSpeed, Capital One International Bank, Executive LIVE (London, Johannesburg, and Sydney), and the South by Southwest (SXSW) event in Austin, TX.
Professor Hoisington is the recipient of the Microsoft Most Valuable Professional Award in Computer Programming. Corinne has authored more than 30 textbooks with Cengage Learning/National Geographic on topics such as Android Studio Boot Camp, Dreamweaver Creative Cloud, Outlook 2019, Office 2019, Microsoft Windows, Technology Now, and Visual Basic 2017.
MSUM’s two-day VR certification course will demonstrate how VR can help educators teach more effectively using new technologies. The training will provide real and theoretical hands-on experiences for teachers to implement VR in the classroom.
The VR certification course provides 15 CEUs or one college credit (when applicable). Click here for more information/register: www.mnstate.edu/vr-certificate/
In collaboration with this training, all VR certification course attendees will be eligible to win a VR Bundle giveaway, which includes a ByteSpeed VR-ready PC, HTC VIVE headset with hand controllers, and a custom
ByteSpeed VR mobile cart – a total value of $4,000.
ByteSpeed, located in Moorhead, MN, has become a leader in the education technology market nationwide. ByteSpeed was awarded the Intel Partner Connect 2019 Partner of the Year award for PC Client Solution, the custom VR cart featured in this giveaway. ByteSpeed’s team designed the VR cart as a turn-key solution for schools across the nation. ByteSpeed recently partnered with Hawley Public Schools (MN) to successfully implement VR in their classrooms.